# Valorant aim and movement: what Rawzu's low cortisol Phoenix clips actually teach

What Rawzu's low cortisol Valorant aim clips teach about Phoenix movement, calm crosshair control, 400 DPI / 0.625 settings and 1440x1080 stretched play.

Source: https://zenvorakli.shop/valorant-aim-and-movement/ · based on the channel [Rawzu](https://www.youtube.com/channel/UCxFYJYPdSCrVSWvwaGnvP1Q) · Video: [low cortisol aim..](https://www.youtube.com/watch?v=IPjS3AAw0S0) · 2026-10-17

![Valorant aim and movement: what Rawzu's low cortisol Phoenix clips actually teach](https://zenvorakli.shop/valorant-aim-and-movement/valorant-aim-and-movement.webp)

## Key takeaways

- Rawzu runs 400 DPI at 0.625 in-game sensitivity on a 1440x1080 stretched resolution.
- Crosshair code is 1-6-2-2; mouse is a Logitech G Pro X Superlight 2 on an Artisan Zero Soft pad.
- Monitor is a Zowie XL2566K at 360Hz, so the setup is built for high-refresh tracking and flick consistency.
- The channel's "low cortisol" framing means calm, low-tension aim rather than flashy flicking.
- Phoenix is the agent on show: Curveball for flashes, Blaze for vision denial, Hot Hands and Run It Back for aggression.

Valorant aim in Rawzu's "low cortisol aim.." clips is built on a deliberately boring base: a fixed 400 DPI / 0.625 sensitivity, a 1440x1080 stretched resolution and a crosshair placed before the shot instead of dragged onto it. The point of the calm-aim style is that Phoenix's aggressive kit only pays off when the crosshair is already waiting where the enemy's head will appear. If you want to copy the setup, the creator's own link for tuning a PC for Valorant is [the Hone optimization page](https://hone.gg/a/rawzu).

## What "low cortisol aim" means in Valorant

Low cortisol aim is a training mindset, not a sensitivity number: it means removing panic from the mouse hand so that flicks become short corrections rather than long swipes. In the raw footage, the shots look slow because the crosshair is already near the target; the actual mouse movement is small. That is the same principle coaches describe as crosshair placement and pre-aim, and it matters more in Valorant than raw flick speed because the time-to-kill is so short.

Three habits separate calm aim from frantic aim:

1. Keep the crosshair at head height along the wall you are clearing, not in the middle of the corridor.
2. Stop the mouse before clicking; a shot fired mid-swipe is a coin flip.
3. Reset the hand after every duel, so the next peek starts from a neutral grip instead of a clenched one.

Rawzu's clips lean on the third point. The duels are not one-tap highlight reels; they are sequences where the player re-peeks, re-clears and re-settles, which is what makes the aim read as relaxed.

## Rawzu's Valorant settings and gear in detail

The published setup is short and specific, which makes it easy to test: 400 DPI with 0.625 in-game sensitivity, 1440x1080 resolution, crosshair 1-6-2-2, a Logitech G Pro X Superlight 2 mouse, an Artisan Zero Soft mousepad and a Zowie XL2566K 360Hz monitor. Converting that sensitivity gives roughly 250 eDPI, which sits in the low-to-mid range for Valorant and explains why the flicks look controlled rather than wide.

A few notes on each piece:

- **Sensitivity:** 250 eDPI means a full 360-degree turn needs a large arm sweep, so wrist movement covers small corrections only. This is the mechanical reason the aim looks calm.
- **Resolution:** 1440x1080 is a 4:3 stretched format. Models appear wider and slightly faster on screen, which helps with tracking and with spotting peeks at the edge of a smoke.
- **Crosshair:** 1-6-2-2 is a compact, thin cross with a small gap, good for head-level precision without obscuring the target at range.
- **Mouse and pad:** The Superlight 2 is a lightweight wireless shape, and the Artisan Zero Soft gives a controlled glide with enough stopping power for micro-adjustments.
- **Monitor:** A 360Hz panel reduces the delay between seeing a peek and reacting to it, which matters more in Valorant than in most shooters.

## Why Phoenix fits a calm-aim playstyle

Phoenix is an offensive duelist whose kit rewards players who commit to a fight with a plan, and that is exactly what calm aim needs. Curveball blinds enemies even when they are tucked behind corners, so a flashed entry removes the need for a heroic flick. Blaze creates a wall that blocks vision and deals damage, letting Phoenix cross open ground that would otherwise be a crosshair duel. Hot Hands adds a molotov-style area denial and self-heal, and Run It Back gives a free second life if the first engagement goes wrong.

Put together, the agent gives a low-tension player several ways to avoid a pure aim contest: flash first, wall the sightline, then take the duel on your own terms. In the footage, the Phoenix utility is used to shorten the distance and simplify the angle rather than to set up highlight plays, which is consistent with the channel's whole premise.

## Common questions about the clips and the setup

Viewers keep asking the same handful of things about this style of Valorant content, and most of them have concrete answers. The biggest recurring theme is whether the movement is the real skill and the aim is secondary; the second is whether the sensitivity is actually playable for someone with a normal desk and a normal mousepad.

- **Movement versus aim.** The clean strafes and counter-strafes are what create the extra half-second that makes the shots look easy. If you copy only the sensitivity and not the stopping, the aim will feel worse, not better.
- **Is 250 eDPI too slow?** It is on the low side but well within the range used by many Valorant players. Give it at least a week of deathmatches before judging it.
- **Stretched resolution and clarity.** 1440x1080 widens models but softens the image; if you struggle to read long angles, test it in the range before committing.
- **Audio and editing.** Several comments focus on sound levels and on odd moments in the edit rather than on gameplay, which is typical for short, music-driven montages. The clips are edited for feel, not for full round context.

## How to build the same calm aim in your own games

You can reproduce most of this routine without buying anything, and the order matters more than the gear. Start with a fixed sensitivity and leave it alone for a full week; changing eDPI every session is the fastest way to destroy muscle memory. Then run a short warm-up that prioritizes stopping the mouse before the click, followed by deathmatches where you deliberately pre-aim every angle instead of flicking to it.

A practical sequence:

1. Ten minutes in the range on stationary bots, one-taps only, resetting the hand between shots.
2. Ten minutes on strafing bots, tracking the head with small corrections rather than wide swipes.
3. Two or three deathmatches where the only goal is crosshair placement at head height on every corner.
4. One competitive game where you play Phoenix and use Curveball before every entry, so the duel is simpler than the peek.

If your PC is the bottleneck, the optimization link from the video description is the practical first step, since stable frame times matter more for a 360Hz setup than a higher average frame rate.

## Useful links from the video

- PC optimization for Valorant: https://hone.gg/a/rawzu
- Rawzu's original music on Spotify: https://open.spotify.com/artist/6DbATPR1PTNMx7U918bg1Q
- Rawzu's Discord community: https://discord.gg/axnFwyvxp3
- Second channel with extra uploads: https://www.youtube.com/@rawzuV2

## Final takeaway

Rawzu's low cortisol approach is a useful corrective for Valorant players who equate improvement with faster flicks. The clips show that a low 250 eDPI, a stretched 1440x1080 image, a compact 1-6-2-2 crosshair and a controlled Artisan Zero Soft surface combine into aim that looks unhurried because the crosshair is already in the right place. Phoenix supports that style directly: Curveball and Blaze remove the need for hero shots, and Run It Back forgives a bad first engagement. The channel Rawzu is the source of this style of montage, and the takeaway is to fix the setup, then fix the hand. If you want the same stable frame times behind the 360Hz monitor, start with [the Hone PC optimization link](https://hone.gg/a/rawzu) from the video description.

## Questions & answers

**What sensitivity and DPI does Rawzu use in Valorant?**

The listed setup is 400 DPI with 0.625 in-game sensitivity, which works out to roughly 250 eDPI. That is a low-to-mid value for Valorant and is the main reason the flicks in the clips look short and controlled rather than wide.

**Is 1440x1080 stretched resolution worth using in Valorant?**

It widens player models and makes them appear to move slightly faster, which can help with tracking and spotting peeks. The trade-off is a softer image, so test it in the range and in deathmatch before using it in competitive.

**Why does the aim in these clips look so relaxed compared to typical highlight reels?**

The crosshair is placed before the shot rather than dragged onto the target, and the player resets the hand after each duel. Combined with counter-strafing, that removes most of the panic movement that makes aim look frantic.

**Does Phoenix actually suit a calm, low-tension aim style?**

Yes, because his utility shortens fights: Curveball blinds enemies behind corners, Blaze blocks vision and deals damage, and Run It Back gives a second life. Those tools let you take simpler duels instead of relying on raw flick speed.
